[LeetCode October Challange] Day 25 - Stone Game IV
Alice and Bob take turns playing a game, with Alice starting first.
Initially, there are n stones in a pile. On each player’s turn, that player makes a move consisting of removing any non-zero square number of stones in the pile.
Also, if a player cannot make a move, he/she loses the game.
Given a positive integer n. Return True if and only if Alice wins the game otherwise return False, assuming both players play optimally.
Example 1:
Input: n = 1
Output: true
Explanation: Alice can remove 1 stone winning the game because Bob doesn't have any moves.
Example 2:
Input: n = 2
Output: false
Explanation: Alice can only remove 1 stone, after that Bob removes the last one winning the game (2 -> 1 -> 0).
Example 3:
Input: n = 4
Output: true
Explanation: n is already a perfect square, Alice can win with one move, removing 4 stones (4 -> 0).
Example 4:
Input: n = 7
Output: false
Explanation: Alice can't win the game if Bob plays optimally.
If Alice starts removing 4 stones, Bob will remove 1 stone then Alice should remove only 1 stone and finally Bob removes the last one (7 -> 3 -> 2 -> 1 -> 0).
If Alice starts removing 1 stone, Bob will remove 4 stones then Alice only can remove 1 stone and finally Bob removes the last one (7 -> 6 -> 2 -> 1 -> 0).
Example 5:
Input: n = 17
Output: false
Explanation: Alice can't win the game if Bob plays optimally.
Constraints:
- 1 <= n <= 10^5
Solution
Time complexity : O(n*sqrt(n))
Space complexity : O(n)
class Solution {
public:
bool winnerSquareGame(int n) {
vector<int> mem(n+1, 0);
function<int(int)> win = [&](int n) -> int {
if (0 == n) return -1;
if (mem[n]) return mem[n];
for (int take=sqrt(n); 1<=take; --take) {
if (win(n-take*take) < 0) return mem[n] = 1;
}
return mem[n] = -1;
};
return win(n) > 0;
}
};
若alice想要贏得遊戲,就思考如何做選擇讓Bob輸。
以目前的石頭數,recursive考量可能的選擇,找出會讓Bob輸的去執行。
若都找不到會讓Bob輸的路,就是Alice輸。
用memoization記憶已做過的結果,避免重覆計算,增加效能。